Course summary
The BA (Hons) Video Games Design prepares those who aspire to a career utilising cutting-edge digital, interactive, artistic technology in the design and development of experiences, simulations and solutions. These skills will not be touched upon in distinct modules. Instead, you will work through the whole development cycle of a project every semester, commencing with the acquisition of an understanding of fundamental principles from which to develop knowledge and skills. This provides you with the opportunity to consider your own professional development, encouraging independent judgement and critical self-awareness to build upon strengths and work on weaknesses in the next production project. There is an emphasis on innovation and interaction within the course and you will be encouraged to be creative in your approach to ideation and problem solving. These skills are key to the development of digital experiences, understanding genre, audience and how to subvert what has already come before through understanding the medium further. This again brings iteration to the forefront. The course does not focus solely on new technologies, as with most subjects, there are historical concepts and methods which will not readily be advanced, these classically developed techniques are the bedrock of what we build upon with our innovative medium. The course provides opportunities for you to explore specific areas of interest and build the knowledge and skills relevant to the video games industry, thereby enhancing employability. The knowledge and skills gained on the course, both transferable and technology-specific, could be applied within different industry sectors and various contexts, for example the film industry, 3D visualization, real-time art, interactive entertainment, as applicable to the problem or opportunity presented.
Modules
The course is structured to encourage the acquisition of independent judgement and critical self-awareness through staged development progressing to increasingly independent learning. This iterative process will enable you to progress through multiple development cycles, experiencing different roles while developing for varied platforms and target audiences. Upon completion you will have: A portfolio of practice. Experience of undertaking different roles within the development of a product. Considered your own professional development needs. Level 4: Creation Engines and Scripting Interaction and User Experience Design Game Design Concepts Projects, Testing and Performance 3D Concept and Modelling 2D Games and Animation Level 5: Multiuser Experiences Research Skills and Industry Engagement World Design and Playability Games User Research and Analytics 3D Animation Visual Design for Games Level 6: Final Project Reality, Immersion and Innovation Game Design Portfolio Games Design Theories, Storytelling and Narrative Advanced Visual Design for Games
Assessment method
A range of assessment methodologies are utilised and designed to enable you to explore your chosen discipline and interests, to support your career aspirations and professional networks. Assessment methods include both formative and summative submissions. The formative assessments focus on practical application and development, in the main, providing opportunities to refine and develop content to incorporate into the summative assessments. You will be required to engage with industry through a project, internship, placement or conference. Summative assessments include the creation of interactive experiences, product testing, critical reviews of solutions and assets, technical documentation, marketing plans, in addition to academic presentations, written assessment, portfolios and exhibitions to present your ideas and demonstrate understanding of concepts and application
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- V001
- Institution code:
- W46
- Campus name:
- University Studies and Professional Development Centre
- Campus code:
- B
Points of entry
The following entry points are available for this course:
- Year 1
Entry requirements
Qualification requirements
UCAS Tariff - 96 points
A level - CCC
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016) - MMM
Applicants who do not meet the published entry requirements will be considered on an individual basis based upon prior learning and relevant experience.
English language requirements
GCSE Maths and English at Level 4 and above.
Student Outcomes
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
Tuition fees
EU | £8500 | Year 1 |
England | £8500 | Year 1 |
Northern Ireland | £8500 | Year 1 |
Scotland | £8500 | Year 1 |
Wales | £8500 | Year 1 |
Channel Islands | £8500 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
West Suffolk College
Out Risbygate
Bury St Edmunds
Suffolk
IP33 3RL