Computer Games: Art and Design at Goldsmiths, University of London - UCAS

Course options

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

This MA is tailored for people who want to start a career in the game industry. One of the only programmes in the UK taught by actual game developers, it will teach you game design, art & animation, and game programming, and has a strong focus on entrepreneurship and business. As a fast-growing 150-billion-dollar business, the game industry offers countless professional opportunities. The MA Computer Games: Art & Design is right for you if you want to make game development a sustainable career and to work in this creative and rewarding industry. It is taught by actual game developers, designers, and artists with years of experience in the game industry. Why Study MA Computer Games: Art & Design at Goldsmiths

  • Learn to design and develop games using state of the art tools and game engines from actual game developer and industry veterans
  • Focus on which skills you want to learn, through a selection of option modules you can choose from
  • Collaborate with colleagues from other courses, including the MSc Computer Games Programming and the MA Independent Games and Playable Experience Design
  • Build your portfolio through practical coursework
  • Access state of the art game labs and facilities
  • Get your first internship in the game industry (or work on a research project instead)
  • Take part in the many events and game jams we organise every year, and be part of the creative and diverse environment that surrounds Goldsmiths
  • Access the strong UK community of publishers and creators with innovative voices creating ground-breaking titles
Who should apply The MA Computer Games is the perfect fit for anyone who is – or wants to be – in one of the following positions:
  • People who want to find a job in the game and entertainment industries
  • Game designers who want to learn how to code to bring their ideas to life
  • 3D Artists, riggers, and animators who want to master state-of-the-art modelling software
  • Character artists and concept artists and who want to create assets for games
  • Game developers who want to improve their programming skills
  • Creative folks who want to use interactive technologies for their projects
There are no technical prerequisites for the MA, as the course will cover the basics of modelling, animation, and programming in the first week. However, a creative background is strongly recommended, and any experience with 3D modelling software or game engines is very welcome. MSc Computer Games Programming If you are more interested in developing game-related technical skills such as advanced programming, mathematics, Artificial Intelligence (AI), and shader coding, you may want to read about our MSc Computer Games Programming. You will be working alongside the MSc students, and if you are unsure which programme is for you, you may be able to switch between them in the first two weeks of the course.

Modules

You will study five compulsory modules which will deepen your skills in games design, art, and animation, in addition to teaching you the fundamentals of game programming and entrepreneurship. There are no exams on this programme. Every module is assessed via coursework only, which also gives you the unique chance to develop a portfolio. Compulsory modules Introduction to Modelling and Animation 15 credits Business and Practice 15 credits Introduction to Programming for Games 15 credits Game Design and Games Analytics 15 credits Advanced Modelling and Animation 15 credits Computer Games Final Project 60 credits You will also take 45 credits of modules from a list made available by the department, allowing you to focus your study on subjects you are interested in. The following is an indicative list of option modules available on this programme. Approaches to Play 1 15 credits Approaches to Play 2 15 credits History of Computer Games, Art and Animation 15 credits Interactive Narrative and Digital Storytelling 15 credits Advanced Programming for Games 15 credits Programming for Game Engines 15 credits Augmented and Mixed Realities 15 credits Virtual Reality 15 credits Data and Machine Learning for Artistic Practice 15 credits Please note that due to staff research commitments not all of these modules may be available every year.

Assessment method

Every module is assessed via coursework only


Entry requirements

You should have (or expect to be awarded) an undergraduate degree of at least second class standard in a relevant/related subject, such as Game Design/Development, Art, Design, 3D Modelling, Animation or Computer Science. You might also be considered for some programmes if you aren’t a graduate or your degree is in an unrelated field, but have relevant experience and can show that you have the ability to work at postgraduate level. A portfolio of relevant work (such as digital games, programming samples, art-based/sketchbook, games assets, design documents, ...) is required for your application. This could take whichever form works best to showcase your work, although a PDF or a video is strongly encouraged. In some instances, we may ask to see more of your work or to conduct a short interview. If English isn’t your first language, you will need an IELTS score (or equivalent English language qualification) of 6.5 and no element lower than 6.0 to study this programme.


Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

Unless otherwise stated the annual fee for part-time students is half the full time fee quoted.
Computer Games: Art and Design at Goldsmiths, University of London - UCAS