Course summary
This new programme is based at the School of Simulation and Visualisation, with a specialist pathway in Games and Virtual Reality from September 2018. The programme will provide graduates with a highly relevant skill set in practical software and immersive systems (Augmented and Virtual Reality) development, an understanding of how people and technology interact, combined with the creative insight essential to help create the future in immersive systems. This is a technology focused degree with a strong art-school foundation, combining rigorous taught components with studio based learning and critical thinking. Visualisation and Virtual Reality has been an area of excellence for the School of Simulation and Visualisation since its formation (as the Digital Design Studio) almost 20 years ago, and is an area that is now seeing a surge of rapid development and adoption worldwide. With the entertainment market driving costs down, new opportunities are emerging for VR in broadcast and entertainment, medical, engineering and other domains, with major investments from companies as varied as Sky Broadcasting, Sony, Facebook, Amazon and Microsoft. Through the programme students will gain an understanding of major issues around application development for games and virtual reality alongside practical skills for creating engaging and immersive interactive experiences. The programme will provide students with a foundation in theory and practical understanding of the methods, tools and techniques required to conceive, design and evaluate new interactive and immersive systems for traditional and mobile platforms. This specialist pathway in Games and Virtual Reality is available for study starting 2018/19. Students will specialise in application development for Games and Virtual Reality, while gaining a broader range of technical skills for the emerging VR market. Students will combine knowledge of how software and hardware digital systems function with game design skills. Games and VR developers are highly valued team members on many Immersive Systems projects, due to their strong understanding of technical issues, problems and solutions related to real-time rendering and application development. An understanding of user experience and user evaluation further enriches and augments students abilities in modelling and design for specific activities.
How to apply
This course has limited vacancies, and is no longer accepting applications from some students. See the list below for where you normally live, to check if you’re eligible to apply.
EU
Wales
England
International
Scotland
Northern Ireland
Republic of Ireland
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- G450
- Institution code:
- G43
- Campus name:
- Garnethill Campus
- Campus code:
- A
Points of entry
The following entry points are available for this course:
- Year 1
- Year 2
- Year 3
Entry requirements
Qualification requirements
A level - ABB
Scottish Higher - ABBB - AABB
International Baccalaureate Diploma Programme - 30 points
Student Outcomes
There is no data available for this course. For further information visit the Discover Uni website.
Fees and funding
Tuition fees
EU | £21360 | Year 1 |
Scotland | £1820 | Year 1 |
England | £9250 | Year 1 |
Northern Ireland | £9250 | Year 1 |
Wales | £9250 | Year 1 |
Channel Islands | £9250 | Year 1 |
International | £21360 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Glasgow School of Art
167 Renfrew Street
Glasgow
G3 6RQ