Course summary
Do you dream of working on the next blockbuster or TV series? Technology innovation and the increase in digital entertainment consumption have made the visual effects (VFX) industry one of the fastest growing industries, with the UK’s sector generating an impressive £1.6bn in 2021 (source BFI). There’s never been a more exciting time to join the creative industries, whether you want to apply VFX to big blockbusters, commercials, TV series or other industries such as architecture, medicine or automobiles. This programme has been developed with professional VFX Artists to make sure it stays relevant and up to date. It is perfect to gain knowledge of 3D VFX and 2D compositing, providing you with the technical and creative skills that the industry is looking for. You’ll also develop your soft skills and start building your experience and industry network and will graduate with a shiny showreel to open the path to a successful career. Intensive hands-on tutorials will be taught in our London industry-standard facilities, by experienced tutors who’ve worked on the likes of Thor: Love and Thunder, Gladiator, Kingsman and Guardians of the Galaxy Vol. 2.
Modules
FIRST YEAR (LEVEL 4) All undergraduate students study common modules in their first year. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism between VFX, animation and game art if you change your mind before your second year. • Creative foundations – Craft (30 credits) • Creative foundations – Project (30 credits) • 3D for VFX – Core (15 credits) • Compositing for VFX – Core (15 credits) • Computer animation – Core (15 credits) • Video game art – Core (15 credits) SECOND YEAR (LEVEL 5) From your second year, you’ll start to specialise in VFX and work in teams on industry-style projects. You will be introduced to both 2D compositing for VFX and 3D for VFX. You will have the opportunity to try each specialism in your first term, so you can decide which you enjoy most, and which best lends itself to your skillset. Our tutors and industry professionals will help guide your decision. In professional visual effects studios, collaboration between 2D Compositors and 3D Artists is essential. This is exactly how we run our projects, so you will work closely with those who’ve chosen a different pathway – a real taste of life in industry. • 3D for VFX - Pro (30 credits) • Compositing for VFX - Pro (30 credits) • Specialism (15 credits) • Industry studio project (45 credits) THIRD YEAR (LEVEL 6) By your third year, you’ll be working in a team just like a fully-functioning independent studio, alongside developing an in-depth knowledge of your chosen specialisation. • Advanced specialism (30 credits) • Professional practice (30 credits) • Professional studio project (60 credits) FOURTH YEAR (LEVEL 7) If you’re doing the four-year MArt programme, in this final year you’ll develop entrepreneurship skills needed to manage your fledgling studio as a real business. You will be asked to organise yourself to work as a digital studio, working on projects that are viable and to a commercial standard. The four modules of this final year will cover the crucial aspects that will define your studio's success. • Art and design (30 credits) • Craft (30 credits) • Process (30 credits) • Business (30 credits) For a summary of each module please see the course page of our website: https://www.pearsoncollegelondon.ac.uk/find-a-course/undergraduate/ba-ma-the-art-of-visual-effects-integrated-masters.html Detailed module specifications can be downloaded from: https://www.pearsoncollegelondon.ac.uk/for-students/current-students/modules-specification.html
Assessment method
Formative assessment The majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark. Summative assessment breakdown Level 4 and 5: For Level 4 and 5 modules, your assessment will be split into two parts: • 75% product - you will be required to create a product (short computer animation, rendered image of a 3D object composited shot, etc) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work • 25% retrospective - you will be required to write a reflective analysis and present it for moderation and assessment. Level 6: The professional studio project module will be assessed just like level 4 and 5 modules; for the two other modules (advanced specialism, professional practice), 100% of your mark will be based on a self-evaluative portfolio. Level 7: If you’re doing the four-year MArt programme, you will be required to complete level 7 modules. The assessment of these modules will be split into four parts corresponding to four stages of the project - explore, ideate, accelerate, and incubate. Each stage will be equal to 25% of your final mark. Progression: In order to progress to the next stage (from first to second year, and from second to third year), you will have to achieve 120 credits at the end of the academic year. For further information, please see Escape Studios' website escapestudios.ac.uk.
Qualified teacher status (QTS)
To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:
- Course does not award QTS
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- I703
- Institution code:
- P34
- Campus name:
- Escape Studios
- Campus code:
- P
Points of entry
The following entry points are available for this course:
- Year 1
International applicants
We’re currently unable to accept international students who would require a student visa onto our undergraduate courses. This may change in the future.
Entry requirements
Qualification requirements
UCAS Tariff - 32 - 120 points
GCSE/National 4/National 5
Additional entry requirements
Portfolio
Once we receive your UCAS application, you’ll be invited to submit an online portfolio of your work. We take students who have the talent to succeed, and we know the best way to judge this is not limited to a set of academic grades. Our tutors will review your portfolio to determine whether we can offer you a place. Head over to our website to find out more and download our portfolio guide. Please copy paste the link into your browser: https://www.escapestudios.ac.uk/admissions/undergraduate-admissions/
English language requirements
Test | Grade | Additional details |
---|---|---|
IELTS (Academic) | 6 | 6.0 in reading and writing, 5.5 in speaking and listening |
English language requirements
https://www.escapestudios.ac.uk/admissions/undergraduate-admissions/
Student Outcomes
The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
Tuition fees
England | £9250 | Year 1 |
Northern Ireland | £9250 | Year 1 |
Scotland | £9250 | Year 1 |
Wales | £9250 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Escape Studios
190 High Holborn
London
WC1V 7BH