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3D Game Art at Buckinghamshire New University - UCAS

Course options

Course summary

Do you love computer games? Kick-start a career designing the animations that bring them to life with a degree in 3D Game Art. You’ll have access to up-to-date hardware and use industry standard software, ensuring everything you learn is current. Taught by industry experts and split between our High Wycombe Campus and BNU teaching base at Pinewood Studios, you’ll study in a world-renowned working studio and graduate with a portfolio of work. Why study this subject? The global gaming market continues to expand, offering a world of opportunity. Your love of gaming together with your creative and modelling skills could see you in numerous roles - from 3D Artist and Animator to Environmental Artist or Technical Animator. Why study at Buckinghamshire New University? At BNU we focus on preparing you for work in the industry, helping you to stand out to employers when you graduate. Led by our enthusiastic and dedicated team of industry-savvy practitioners and experienced academics, you will have the freedom to explore all areas of 3D Game Art. During your time with us you may also get direct access to guest lectures and can benefit from live project briefs, masterclasses, and plenty of networking opportunities. You’ll have access to all the software you need to bring your ideas to life. Our small group sizes enable staff and students to work together as a friendly and collaborative community of learners. It also means you’ll benefit from more one to one support with your lecturer. With London only a short journey away, you can take the opportunity to visit some of the world’s best exhibitions, galleries and museums for inspiration. Opportunity modules are a key part of the BNU curriculum. You’ll choose modules in both your first and second year from a broad selection in areas such as sustainability, entrepreneurship, creativity, digital skills, personal growth, civic engagement, health & wellbeing and employment. Opportunity modules are designed to enable you to develop outside the traditional boundaries of your discipline and help you to further stand out from the crowd to future employers. What facilities can I use? We’ve made sure you have access to industry-standard equipment and software, including:

  • State-of-the-art Motion Capture Equipment
  • Unreal Engine
  • Unity
  • Maya
  • 3DS Max
  • Substance Suite
  • Zbrush
You will also use our BucksAnywhere web service, which provides access to many of the software applications you use for learning and studying and can be used from your own device or from a University owned PC or laptop, from any location. What will I study? You will be taught the fundamentals of 3D modelling and animation, and as your studies progress, your skills with modelling will also improve, and you will also learn about games engines and design. The focus of this course is on professional workflows for creating 3D assets such as characters, props and environments. You will learn how to export and set these up in a games engine and learn the fundamentals of interactivity and gameplay elements. The course has been intentionally designed to be flexible, to allow you as a student to select and pursue your own specialism within the field. You’ll discover both the animation and modelling aspect of the field, which you will then develop to include more advanced aspects such as organic sculpting, hair and clothes. You’ll undertake individual and project work, having the opportunity to take a set industry style project and a creative project to develop your specialist skills and build an industry ready portfolio. You’ll also be invited to join online groups where you will be able to meet the other students taking our animation, visual effects, game art and visualisation courses. These help to foster a sense of community and are places where extra-curricular collaborative projects, such as game jams, take place.

Modules

Year one Core Introduction to 3D Modelling; Texturing and Look Development; Lighting and Rendering; Animation Principles and The Moving Figure; Visual Narrative. Opportunity 2 x 10 credit year one Opportunity modules Year two Core Game Engines; Virtual Environments for Games; Digital Sculpting; Simulated FX. Optional Plan Your Showreel (Placement); Rigging; Project; Character FX. Year three Core Industry Production Project; Portfolio; Showreel. Optional Creative Project: Preproduction Creative Project: Production.

Assessment method

On our course the teaching will feature a variety of approaches and technology, blended together to engage your learning in class and beyond, and to encourage your full participation. The teaching and learning strategies have been designed to ensure that there is progression from formal teaching through to independent learning as you progress through the levels of the programme. You will be taught by tutors and lecturers who are current or former industry practitioners, meaning they have in depth knowledge and experience that you can benefit from and in addition, you will experience industry guest masterclasses. You will be supported with workshops, lectures and seminars that introduce you to a range of topics around 3D development. What you learn will be assessed through a variety of means including coursework that is created with 3D software, presentations and writing a series of reflective journals. You’ll spend time learning and practicing the skills required by each unit before undertaking summative assessments the form of projects which will enable you to apply and combine their newfound skills together in a meaningful way while tackling tasks commonly found in the industry. Classes will take place in appropriate computer labs which are equipped with advanced computers and will allow you to explore the subject to the standard that a junior professional will be able to achieve. You’ll attend classes each week with a lecturer present and during these sessions you will have the opportunity to ask questions and get real time responses and feedback from both lecturers and other learners. Normally these will begin with a group seminar or demonstration and then break into 1:1s where you will have the opportunity to discuss your individual progress directly with your lecturer. Sometimes these seminars will be used for presentations and review in a manner that mimics the dailies process in industry. In addition to this there will be video based lecture content that will be focused on the demonstration of essential skills and clarification and expansion of key concepts and techniques. This will be facilitated via our online learning platform, where you will be able to access sets of recorded lectures which will each be on average 10 minutes long. Other learning techniques that will be employed appropriately to the situation include: -Demonstrations for new techniques -Group work -Video feedback -Peer review -Use of books, magazines, video and online resources -Research methods


How to apply

Application codes

Course code:
DGA1
Institution code:
B94
Campus name:
Buckinghamshire New University
Campus code:
-

Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

For information about applying to Buckinghamshire New University as an International applicant, please visit https://www.bucks.ac.uk/study/international

Entry requirements

Qualification requirements

Applicants who do not meet the minimum requirements for the three-year undergraduate programme, or those who do not feel fully prepared for a degree course, can apply for a four-year programme including a Foundation Year.

Please click the following link to find out more about qualification requirements for this course

https://bucks.ac.uk/applying-to-bucks/general-entry-requirements


Student Outcomes

Operated by the Office for Students
60%
Employment after 15 months (Most common jobs)
90%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Channel Islands £9250 Year 1
Republic of Ireland £9250 Year 1
EU £15000* Year 1
International £15000* Year 1

*This is a provisional fee and subject to change.

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

Most courses will involve some additional costs that are not covered by your fees. You could benefit from financial support through a bursary or scholarship during your time as a student. For more details visit our financial support, bursaries and scholarships section.

Sponsorship information

Buckinghamshire New University offers a range of bursaries and scholarships. For more information, please visit https://www.bucks.ac.uk/study/fees-and-funding/financial-support-bursaries-and-scholarships

3D Game Art at Buckinghamshire New University - UCAS